I control a dynamic Object with input but when this object touch an object static, My object is eject.
here is a step simulation
float lastFrameTimeSecs = timer.getTimeSeconds(); / timer interne of bullet
myWorld->stepSimulation(lastFrameTimeSecs, 10.0f,0.001f);
timer.reset();

Also, when I leave by default Fixed Time Step like this :
myWorld->stepSimulation(lastFrameTimeSecs, 10.0f);
Here is what happens :

the object is too much nested in the other.