I am just getting started with Bullet and wondering if the results I am getting are as expected.
I built a small example with a static plane and a cube:

It seems to me that the cube should not bounce and rotate quite so much?
Implementation details:
Restitution is 0 for all bodies, timestep is 1/120s, cube has an edge length of 0.2 and 0.1 weight, gravity is -1.
I am using bullet 2.87, wrapped using BulletSharpPInvoke (but I don't think that should make a difference).
The results get more stable with a smaller timestep, but I would expect 120 Hz should be plenty for such a simple setup?
Is this normal and what can I do to improve the simulation, aside from decreasing the timestep?
Thank you very much,
Bart