I've recently found this in Autodesk's website:
http://area.autodesk.com/custom/?id=4547
It's completely based on particles and claims to be able to simulate "any" kind of Model: rigids, cloth, fluids... Sounds like a "Theory Of Everything" for physics based animation.
Just an excerpt:
[quote]
The key concept of the Maya Nucleus unified simulation framework is that the interaction of different elements can be accurately represented by a fairly simple computational model based on interacting particles. The heart of the framework treats the interaction of all elements as a system of particles that collide and exert forces on each other. The complex behaviors of dynamic elements like cloth, hair and water emerge from these simple rules.
[\quote]
What are your impressions on it? Is it just Verlet+Relaxation with tons of makeup (I mean "really well done", because Stam's work in other fields is impressive

And talking about particles+relaxation methods... which are their precise limitations? I've always thought them a "rough approximation" that gets worse (in accuracy/cost) as the number of particles increases (as propagation sequences grow very long, so the number of iterations required to achieve the same accuracy grows too)
Oscar
PS: It's Great that the forums are back
