I haven't had much time lately to work on it, so not much progress has been made,
As of now, its possible to load .blend files at runtime with the bParse library.
There is still a lot to be converted from the files, but it converts Mesh/Camera/Empty/Lamp objects.
Basic game logic is also converted (mouse/keyboard/always) sensors (and) controllers,(object) actuators.
I've spent a lot of time stabilizing the current code base, and plan to spend more time doing so before more Ogre|Ketsji features are added.
I'm horrible at keeping my progress up to date, so I apologize!
Something I forgot to tell you was that the last two binarys you had released required the zlib1.dll but did not come with it. Just thought I would mention that.
I have been unable to compile the bParse 2.43 version.
what am I doing wrong
Something I forgot to tell you was that the last two binarys you had released required the zlib1.dll but did not come with it. Just thought I would mention that.
hi snailrose
Have you made any progress?
i check this old example and works very well whith keyboard sensor an motion actuator. http://www.continuousphysics.com/ftp/pu ... -24-06.zip
dream someday to see finished it
it excuses by my impatience
thank you very much by your work ...