Video:


The Detour and DetourCrowd libraries are not necessary, because their source code is included in the Demo. Have you tried using it, instead of the last version of the Detour library ? Does the demo work with it ?Seba1 wrote: I use Bullet physics 2.82 and Detours Library ( last version) and trying compile your Crowd demo [...]
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btRigidBody* groundBody = localCreateRigidBody(0,tr,groundShape);
Yes, that line shouldn't exist in the source code in the first place, and I'm surprised I forgot to remove it!Seba1 wrote://m_dynamicsWorld->addRigidBody(groundBody);
This is very strange, 'cause I'm pretty sure I'm using version 2.82 and for some odd reasons I can't have any btAssert displayed when a add an object twice to the world, even if I compile everything (Bullet included) in Debug Mode. I guess this is something that happens only on Linux, or maybe there's still something I'm missingSeba1 wrote:I'm using bullet version 2.81 and is ok (works demo) so that there is no assert. The problem is only with the assert to the latest version 2.82 (divide by zero).
Nope, I've already posted most of the code in this forum, and I think this is enough (the videos use a slightly modified engine, and its code is too cucumbersome to be posted here: I tend to post only something strictly related to the basic Bullet library usage, so that it can be more useful to others; moreover I cannot share all of the models I've used in the videos, and their physic coding has been closely tailored around them).Seba1 wrote:You are planning to make a new code of your demos (I've seen your videos - interesting).
Nope.Seba1 wrote:Are you planning an RPG game?
There is absolutely nothing on the Bullet side (the door in the video is just a kinematic object that can be in 2 different places). So the rest is about Recast, and you can see the related post here: https://groups.google.com/forum/#!topic ... bi0aCEcPkI.Seba1 wrote:I care only for information on how to make the effect of doors
http://www.youtube.com/watch?v=9yGKibaGJeg
(you use sensors?). How to create in recast ?