Is bullet 3 planned to support double precision?
And currently ghost object crash bullet 3 are they a dropped feature or just not yet implemented?
Bullet3 planned features
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Re: Bullet3 planned features
There will be a double precision version of Bullet 3 indeed. Bullet 3 doesn't have any ghost object yet, it is all work-in-progress. I guess you used the b3GpuDynamicsWorld of the BasicGpuDemo? b3GpuDynamicsWorld is just a temporary placeholder for people to try out Bullet 3, using the old Bullet 2 API. b3GpuDynamicsWorld only supports few features.
Merging all functionality of Bullet 2 into Bullet 3, and defining the new API is my primary goal for this year. It all happens in the github repository at http://github.com/erwincoumans/bullet3
Merging all functionality of Bullet 2 into Bullet 3, and defining the new API is my primary goal for this year. It all happens in the github repository at http://github.com/erwincoumans/bullet3
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Re: Bullet3 planned features
Are you going to do something with the kinematic character controller bullet 2.82 has? I love bullet but I am considering to switching to another one as I can't make it work with my engine, it is full of bugs.Erwin Coumans wrote:There will be a double precision version of Bullet 3 indeed. Bullet 3 doesn't have any ghost object yet, it is all work-in-progress. I guess you used the b3GpuDynamicsWorld of the BasicGpuDemo? b3GpuDynamicsWorld is just a temporary placeholder for people to try out Bullet 3, using the old Bullet 2 API. b3GpuDynamicsWorld only supports few features.
Merging all functionality of Bullet 2 into Bullet 3, and defining the new API is my primary goal for this year. It all happens in the github repository at http://github.com/erwincoumans/bullet3
Thanks.
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Re: Bullet3 planned features
Alright thanks yes i'm using the b3GpuDynamicsWorld of the BasicGpuDemo.
And i'm constantly looking at the b3 repository for updates
And i'm constantly looking at the b3 repository for updates