Hello,
I'm having a quite annoying crash when using the Bullet Dynamica plugin in Maya 2011. It also happens on Maya 2012 for the Mac which makes me think it's something I'm doing wrong.
I attached the scene with that gives me the problem. I just used dg_Voro_py to shatter a sphere, chose a single piece, went to the dynamica shelf and clicked Create Active Mesh Rigid Body. The simulation runs fine and everything seems perfect, so I save the scene, no errors there, but when I try and load it again Maya crashes. The scene won't open anywhere else too, even on a Mac machine with Maya 2012.
I tried deleting the history on the piece and/or using Mesh > Cleanup with several tool settings with no luck. It doesn't seem to happen when creating Active Hull Rigid Bodies though, but the simulation I get using them isn't nearly as accurate.
Any idea what am I doing wrong?
Bullet dynamica crash when opening scenes
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- Posts: 5
- Joined: Wed Nov 28, 2012 7:35 am
Bullet dynamica crash when opening scenes
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- Posts: 5
- Joined: Wed Nov 28, 2012 7:35 am
Re: Bullet dynamica crash when opening scenes
so apparently it was my fault because I was using Maya ASCII instead of Maya Binary
everything works perfectly fine if I save the scene as MB. At least I found the problem, right?
Thanks!

everything works perfectly fine if I save the scene as MB. At least I found the problem, right?

Thanks!
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- Posts: 66
- Joined: Tue Mar 02, 2010 6:13 am
Re: Bullet dynamica crash when opening scenes
out of curiosity, do you have a stacktrace of the crash ?
on scene load maya nodes are sometimes not completly ready
so most of the operations have to be delayed until the loading
is finished, really not sure without a stack trace but could be the cause.
on scene load maya nodes are sometimes not completly ready
so most of the operations have to be delayed until the loading
is finished, really not sure without a stack trace but could be the cause.
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- Posts: 5
- Joined: Wed Nov 28, 2012 7:35 am
Re: Bullet dynamica crash when opening scenes
I don't know how to get to one, unfortunately. I've searched the logs in my Mac but there doesn't seem to be anything there. Where can I get the stacktrace?
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- Posts: 66
- Joined: Tue Mar 02, 2010 6:13 am
Re: Bullet dynamica crash when opening scenes
if you launch maya from a shell with :
maya -d gdb
you should get a stacktrace upon crashing
maya -d gdb
you should get a stacktrace upon crashing
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Re: Bullet dynamica crash when opening scenes
Seems like maya doesn't understand the -d flag, it returns the typical help text describing the flags:
Flags:
-v prints the product version and cut number
-batch for batch mode
-prompt for interactive non-gui mode
-proj [dir] look for files in the specified project dir
-command [mel command] runs the specified command on startup
-file [file] opens the specified file
-script [file] sources the specified file on startup
(use complete file name)
-recover recover the last journal file
(use 'Render -help' for more options)
-optimizeRender [file] [outfile]
(use 'maya -optimizeRender -help' for more options)
the specified scene. required to archive
-noAutoloadPlugins do not auto-load any plug-ins.
-3 enable Python 3000 compatibility warnings
-help prints this message
I'm running it using the Maya Terminal, which usually works for everything else. Do I need to run in differently somehow?
Flags:
-v prints the product version and cut number
-batch for batch mode
-prompt for interactive non-gui mode
-proj [dir] look for files in the specified project dir
-command [mel command] runs the specified command on startup
-file [file] opens the specified file
-script [file] sources the specified file on startup
(use complete file name)
-recover recover the last journal file
(use 'Render -help' for more options)
-optimizeRender [file] [outfile]
(use 'maya -optimizeRender -help' for more options)
the specified scene. required to archive
-noAutoloadPlugins do not auto-load any plug-ins.
-3 enable Python 3000 compatibility warnings
-help prints this message
I'm running it using the Maya Terminal, which usually works for everything else. Do I need to run in differently somehow?