Hi,
I created a Bullet Physics based Qt app, featuring Lua scripting (using the luabind framework).
Here is some demo Videos:
https://www.youtube.com/watch?v=9kQ83Z7gJrM
https://www.youtube.com/watch?v=IwdbtfiEo0A
https://www.youtube.com/watch?v=xy7qDgStMXk
The Bullet Physics Playground: https://github.com/bullet-physics-playground
G+ Community: https://plus.google.com/communities/118 ... 8657351607
Kind regards,
Jakob
The Bullet Physics Playground
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- Posts: 11
- Joined: Sun Sep 27, 2009 8:55 am
- Location: Augsburg, Germany
The Bullet Physics Playground
Last edited by koppi on Sat May 07, 2016 12:58 pm, edited 3 times in total.
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- Joined: Sun Jan 01, 2012 7:37 pm
Re: My bullet-physics-playground
That's really neat!
Are you going to further this to support things like constraints?
It would be really fun to play with and prototype if one can come up with a basic scene and an interactive body.
Are you going to further this to support things like constraints?
It would be really fun to play with and prototype if one can come up with a basic scene and an interactive body.
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- Posts: 11
- Joined: Sun Sep 27, 2009 8:55 am
- Location: Augsburg, Germany
Re: My bullet-physics-playground
Yes, there is already some code for compound objects and constraints. It's getting better with every week, but for the next few weeks I won't have the time to play with the code, so feel free to fork my stuff and add new features ^--^
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- Posts: 11
- Joined: Sun Sep 27, 2009 8:55 am
- Location: Augsburg, Germany
Re: My bullet-physics-playground
Hello everyone,
currently, we're building a team around https://github.com/koppi/bullet-physics-playground.
The project still has some sort of HelloWorld status:
Currently it features Bullet, OpenGL, LUA scripting and POV-Ray export (-- YouTube needs more POV anims
).
We recently added build instructions for Windows and Linux:
I will be accepting all your pull requests, so feel free to fork, patch, build and toy in your own physics world.
Jakob
P.S.: please note - will be offline for the next three months (no internet) and won't respond to any mails until 2012/12/12.
currently, we're building a team around https://github.com/koppi/bullet-physics-playground.
The project still has some sort of HelloWorld status:
Currently it features Bullet, OpenGL, LUA scripting and POV-Ray export (-- YouTube needs more POV anims

We recently added build instructions for Windows and Linux:
- https://github.com/koppi/bullet-physics ... on-Windows
- https://github.com/koppi/bullet-physics ... d-on-Linux
I will be accepting all your pull requests, so feel free to fork, patch, build and toy in your own physics world.
Jakob
P.S.: please note - will be offline for the next three months (no internet) and won't respond to any mails until 2012/12/12.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 11
- Joined: Sun Sep 27, 2009 8:55 am
- Location: Augsburg, Germany
Re: My bullet-physics-playground
Hello everyone,
today bullet-physics-playground made it onto the news page of the raytracing application POV-Ray http://povray.org/.
During the last three months a few new still images and animations were created.
Long term POV-Ray user Jaime Vives Piqueres http://www.ignorancia.org/ created some nice arrangements of which my 3 favourites are:
A lot of more still images and a few new animations can be found on the G+ community:
https://plus.google.com/communities/118 ... 8657351607
Jakob
today bullet-physics-playground made it onto the news page of the raytracing application POV-Ray http://povray.org/.
During the last three months a few new still images and animations were created.
Long term POV-Ray user Jaime Vives Piqueres http://www.ignorancia.org/ created some nice arrangements of which my 3 favourites are:
A lot of more still images and a few new animations can be found on the G+ community:
https://plus.google.com/communities/118 ... 8657351607
Jakob
You do not have the required permissions to view the files attached to this post.