
Hi everyone! I'm from a new indy studio called Metalhead Software on Vancouver Island in Canada. We've just posted the first public video of our game, BigFly Baseball, which uses Bullet (we've done some customization for ball trajectory simulation as well as written a customized character controller). It's a pretty light-hearted game in a visual sense, but will simulate the sport reasonably accurately. Platform is TBA. We'll be down at GDC next week showing it around!
Scott
http://www.bigflybaseball.com
http://www.metalheadsoftware.com