Simple and short: How do I make yellow lines shorter?


More complex:
How do I optimize collision detection between btBvhTriangleMeshShape and other shapes?
When shape of another rigid body intersects with normals, simulation significantly slows down, even though bounding boxes of the shapes do not intersect. Also, when I drop a small object (0.1, 0.03, 0.05) on btBvhTriangleMeshShape it starts bouncing around. If it's dropped on a box, there is no problem. Is there a way to fix this? (resizing shapes is not an option, and I've tried changing simulation frequency - it doesn't help). Gravity is (0, -2, 0). Size of the drawer in the picture is (0.38, 0.22, 0.34).