I probably have to do something really obvious that I just don't know about, but here is my problem:
If I run the Hello World example from the Wiki (http://bulletphysics.org/mediawiki-1.5. ... ello_World - Full Source Code at the bottom) it works as advertised.
If I replace the line
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btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),1);
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btCollisionShape* groundShape = new btBoxShape(btVector3(10,1,10));