Multiple ghostObjects crash simulationStep

Byfron
Posts: 3
Joined: Sat May 14, 2011 7:46 am

Multiple ghostObjects crash simulationStep

Post by Byfron »

Hi,

I'm creating a voxel-based 3D scenario, and I place a ghost object next to each face of the voxels to detect objects which are moving on that areas (I know is a little confusing). But my problem is that when generate more complex scenarios, with around 200 ghostObjects my stepSimulation call crashes... and it seems that the only explanation is the excessive number of ghostObjects. I wonder if ghostObjects aren't made to be used in such way.

Someone had a similar experience when adding a fairly big amount of ghostObjects?