I have a scenario with a btCollisionShape that I use as a wall and a btRigidBody (and sphere) that I use like a pool ball.
I'm trying to reach this scenario:

But unfortunately, I can't reach the bounce. When my sphere collides with the box, the ball just remains in the same position.
I'm trying to solve this playing with the restitution value of both elements (using value 1.0 for example) without succes.
How can I solve it? help please.