Dear Bullet Physics Community,
I am curious as to the reasoning behind the warning on page 17 of the Bullet 2.76 Physics SDK Manual: "Ideally, concave meshes should only be used for static artwork."
What is the rationale behind this warning? Is the concave mesh-mesh code (GIMPACT, I believe) slow, are there robustness issues, or are there other concerns? In my current application I am not terribly concerned with speed, but robustness is very important. Can I safely use GIMPACT?
Thank you for your advice and for the wonderful library!
Warning Against Concave Meshes in Manual?
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- Posts: 6
- Joined: Mon May 09, 2011 2:03 am
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- Posts: 6
- Joined: Mon May 09, 2011 2:03 am
Re: Warning Against Concave Meshes in Manual?
P.S.
Are there examples of using GIMPACT with simulated rigid bodies available? The ConcaveDemo provided with Bullet only appears to use a concave mesh for the floor.
Thanks!
Are there examples of using GIMPACT with simulated rigid bodies available? The ConcaveDemo provided with Bullet only appears to use a concave mesh for the floor.
Thanks!
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- Posts: 6
- Joined: Mon May 09, 2011 2:03 am
Re: Warning Against Concave Meshes in Manual?
To answer my second question, it looks like MovingConcaveDemo is what I want
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