Hi, everyone,
I am now using bullet for a dynamic simulation project for robot. I need to use bullet to simulate some robot actions.
The robot joints(dynamic rigidbody) in my simulation are implemented with hinge constraint. And I have some problem:
1. how can I implement an joint action from angle1 to angle2 ? I have tried to use the setLimit(Angle1,Angle2) and enable the motor. It does work, but is there anyway to realise it without changing the default limit? I have seen the function setMotorTarget, but the joint doesn't stop at the target angle!
2. My hinge constraints are now very relax, even when i lock the constraint with setLimit(0,0). Can anyone tell me how to make it immobile when i want it locked? The collision between two joint bodys are ignored. Is there anyway to set the friction of the joint constraint?
Thank you very much
Hinge Constraint Question
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- Posts: 8
- Joined: Fri Apr 15, 2011 9:18 am
Re: Hinge Constraint Question
Up...i have the same question...any tips? i would grap(pickup) somethings with the arm of robot! thxxxx 
