Does bullet have a function to retrieve all the triangles of a polygon mesh that intersect an AABB?
Do bullet heightfield terrains use two bytes per terrain point so that a 4096x4096 terrain uses about 33 mb memory?
How good is the character controller? Be honest. How much work will I have to put into getting it to work right so that it can push and be pushed by other bodies, not slide down slopes under ascertain steepness, etc.
How good is the multi body vehicle? I have had bad results with ray cast vehicles in other libraries in the past.
Are joint limits and motors built into most joint classes?
What is the extent of the opencl integration? I only saw a particle demo that used this.
Thank you for your answers.
Bullet questions
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Re: Bullet questions
Yes. See btBvhTriangleMeshShape::processAllTriangles method.Leadwerks wrote:Does bullet have a function to retrieve all the triangles of a polygon mesh that intersect an AABB?
Yes, this is possible. Create a btHeightfieldTerrainShape with the scalar type PHY_SHORT (other options are PHY_FLOAT).Do bullet heightfield terrains use two bytes per terrain point so that a 4096x4096 terrain uses about 33 mb memory?
See http://code.google.com/p/bullet/source/ ... ainShape.h
It is crap and someone needs to rewrite it.How good is the character controller? Be honest.
There is no multi body vehicle. There is only a btRaycastVehicle and joints such as btHinge2Constraint that allow you to create a custom vehicle. For fast moving vehicles, btRaycastVehicles are recommended. Otherwise you need to write your own vehicle simulation.How good is the multi body vehicle? I have had bad results with ray cast vehicles in other libraries in the past.
btHingeConstraint, btSliderConstraint and btGeneric6DofConstraint have motors.Are joint limits and motors built into most joint classes?
Bullet 2.78 has a particle demo and a cloth demo using OpenCL. We are working on OpenCL and DX11 DirectCompute acceleration for collision detection and rigid body dynamics for Bullet 3.x.What is the extent of the opencl integration? I only saw a particle demo that used this.
Thanks,
Erwin
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Re: Bullet questions
Thanks!It is crap and someone needs to rewrite it.
