
I'm using bullet 2.78, on linux.
Any hints on what could be wrong are more than welcome
Code: Select all
m_softBodyWorldInfo=m_world->getWorldInfo();
Yeah, still the same behaviuor:dphil wrote:Hm, perhaps you could make sure you are cleaning up your memory in the right order. Take a look at the Hello World example as a guide.
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if(m_world)
delete m_world;
if(m_solver)
delete m_solver;
if(m_collisionConfiguration)
delete m_collisionConfiguration;
if(m_dispatcher)
delete m_dispatcher;
if(m_broadPhase)
delete m_broadPhase;
if(m_ghostPairCallback)
delete m_ghostPairCallback;
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//delete dynamics world
delete m_dynamicsWorld;
//delete solver
delete m_solver;
//delete broadphase
delete m_broadphase;
//delete dispatcher
delete m_dispatcher;
delete m_collisionConfiguration;