Stay in the bucket!

blinnlambert
Posts: 2
Joined: Mon Mar 28, 2011 9:31 pm

Stay in the bucket!

Post by blinnlambert »

I am currently working on a project where I need a backhoe to dump lots of debris into a pit using the Dynamica plugin. The difficult part of the simulation is that I need the loader to carry the debris about 20 yards over to the pit. I have a stand-in passive collision geo for the loader and right now I am just testing with spheres as the active rigid bodies.

My problem is this: the active bodies settle into the loader perfectly but when the backhoe starts moving forward, they invariably fall through the back of the loader. I have tried adding edge loops to the passive geometry, tweaking every asset from Mass to gravity to collision margin and nothing seems to solve this interpenetration. If you know of a workaround for carrying rigid bodies please let me know.

thanks
blinnlambert
Posts: 2
Joined: Mon Mar 28, 2011 9:31 pm

Re: Stay in the bucket!

Post by blinnlambert »

So I re-animated the backhoe moving reeeeeally slowly and the rigid bodies stay in the loader semi-okay. I am beginning to realize that dynamica is meant more for simulating shatters and shrapnel effects rather than direct manipulation of the rigid bodies (i.e. sweeping/moving piles of dirt).
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Erwin Coumans
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Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Stay in the bucket!

Post by Erwin Coumans »

Can you increase the solver substeps to 100 (or 1000) and see if that improves the issue?

Also, I just created a new physics frame rate option, can you try updating and increase that value from 200 to 1000 or 10000?

Here is a new BETA2 of Dynamica build for Maya 2011, 64bit Windows:
http://code.google.com/p/dynamica/downl ... _beta2.exe
substep_and_physicsrate.png
Thanks,
Erwin
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winspear
Posts: 77
Joined: Thu Nov 26, 2009 6:32 pm

Re: Stay in the bucket!

Post by winspear »

How about adding some damping to the rigid body particles that are being carried ?