I've made a small change to the basicdemo app, namely changing the collisionshape which I'm shooting.
I'm shooting simple btGImpactMeshShapes which I made in 3dsmax. (capsules)
Since Capsules are not supported yet by the 3dsmax bullet exporter, it created a btGImpactMeshShape instead by choosing "Automatic".
The "capsules" that I'm shooting however are really not moving "correctly"..
They start spinning really fast, they suddenly jump in the air and are rotating very weirdly...
When I export them as Convex shapes, they behave correctly..
Are the btGImpactMeshShapes bugged? Or is it the exporter?
I know I should use the capsuleshape, but I'm just wondering why it fails on a relatively easy convex shape, when it should support more complex concave shapes?
