I'm pretty new to Bullet, it looks very promising but I encountered some issues while using the 3dsmax exporter based on physx:
* Units:
It seems the 3dsmax exporter doesn't take into account the fact that I've changed the units settings in 3dsmax in meters?
When I load in the bullet files, I'm getting them in a totally different scale in game. Am I doing something wrong here?
a box with extents 0,5 meter in max is like 19,6854 in game.
* Convex shapes
Is it normal that convex shapes can only be 256 polygons/triangles?
* The names of the collision-shapes
They are always the name of the collision shape type: "Box", "Sphere", ... Not the name defined in max.
The rigidbodies don't have any name.
* Collision between dynamic triangle meshes (gimpact)
It seems that I can export "complex" convex shapes (> 256 triangles) with the "Automatic" option.
They get created as btGImpactMeshShapes. These however don't collide with each other... ?
Are these known issues or am I doing something totally wrong?

Thanks for the help