Drawing forces

sara
Posts: 39
Joined: Thu Mar 24, 2011 3:50 pm

Drawing forces

Post by sara »

Hi,

I've search this forum and I can't find a simple method to draw lines in Bullet.
I have calculated the forces that are produced when a Rigid Body collides with the floor, and I want to paint the vectors. OpenGL instructions are ignored completely.

Is there any easy way to do this?

By the way, I calculate the forces as:

f = (impulse*normal)/dt

This gives me really big forces, am I doing something wrong?

Thanks!
sara
Posts: 39
Joined: Thu Mar 24, 2011 3:50 pm

Re: Drawing forces

Post by sara »

I'll answer myself:

I had to paint everything after the call to debugDrawWorld and renderme.

Hope this helps somebody...