Question on Collision Manifold Points

JonasNorberg
Posts: 2
Joined: Wed Mar 23, 2011 4:26 am

Question on Collision Manifold Points

Post by JonasNorberg »

Hi,

I was iterating through all contact manifold points to figure out what dynamic objects were "supported" and not. Mostly capsules (representing characters) on a static triangle-mesh. I was quite surprised by the directions of the normals found in the manifold points. Whenever the capsule would be on an edge between triangles, the normals would not be what I expected.

I now do a raycast to find the normal. It works ok, but it feels wasteful. I'm wondering what to expect from the normals in the manifold points.

Thanks for any thoughts,
Jonas

PS. first post out of the way :) DS.
JonasNorberg
Posts: 2
Joined: Wed Mar 23, 2011 4:26 am

Re: Question on Collision Manifold Points

Post by JonasNorberg »

I think I found the problem commonly known as "collision with internal edges".