I'm having a strange bug on my rigid bodies.
Sometimes, in very rare occurrences, a rigid body will spawn fine, but for some reason will not be affected by any motion applied to it; it will stick there rotating (if it had angular velocity) and slide in one direction (if it had linear velocity), but won't be affected by gravity or can't be moved or anything. It's similar to a kinematic body, but the debug shows it's a rigid body (white).
It seems to happen mostly after a tiny bit of lag occurs on the server side (where the physics are being run). Anyone have any ideas?
EDIT: I'll export a .bullet file if I see it happen again.
EDIT2: A strange bug now occurs only when running a full release build with no attached debugger. My first guess is some sort of memory corruption...
EDIT3: Fixed, was my custom code.
-P