Hi all,
I am looking for a physics library for my open source Printed Circuit Board CAD application. Bullet looks excellent, but I have a question which I couldn't find the answer to.
The application requires some 3D mesh rigid body mechanics, but it will mainly preventing the intersection of 2D ropes consisting of chains of 2D capsule shapes. Can Bullet take advantage of the fact that the shapes are 2D to calculate faster?
Many thanks
Hugo