Hello All,
I am trying to debug a bullet simulation that is attached to a large program, as a plugin. This means that I cannot call glutMainLoop because the program need to retain control of the event loop, has anyone or alternatively how easy would it be to convert the GLDebugDrawer to use glutMainLoopEvent so that I can use GLDebugDrawer from within my application.
BR,
Can GLDebugDrawer use freeglut glutMainLoopEvent?
-
- Posts: 5
- Joined: Mon Sep 20, 2010 1:59 pm