Warping character controller?

Paril
Posts: 18
Joined: Tue Feb 22, 2011 4:14 am

Warping character controller?

Post by Paril »

Does Bullet support a character controller that warps?

Basically, I want my game to continue using custom physics for the players, but I need an invisible kinematic box or something to warp to the player's position when he moves to push Bullet objects around. Is this possible?

I did try using the KinematicCharacterController stuff, and it only seemed to work when the dynamic objects were moving; once they went to sleep, it stopped working.

-P