Does Bullet support a character controller that warps?
Basically, I want my game to continue using custom physics for the players, but I need an invisible kinematic box or something to warp to the player's position when he moves to push Bullet objects around. Is this possible?
I did try using the KinematicCharacterController stuff, and it only seemed to work when the dynamic objects were moving; once they went to sleep, it stopped working.
-P