simple question about kinematic body

SuperGastrocnemius
Posts: 5
Joined: Sat Feb 12, 2011 3:13 pm

simple question about kinematic body

Post by SuperGastrocnemius »

Hi,

I'm currently making a 3D version of Pong in which I have one paddle that should be controlled by the user with the arrow keys. My renderer is open-source since I'm not an experienced progammer. I wanted to integrate Bullet Physics and found out that the paddle should be flagged as a kinematic body and that I should use Motionstate to update its position in Bullet. I have been searching for tutorials all over the net and tried to study the sample code from the Ccd demo, but can't make it work. Can anyone tell me how I should accomplish this?

Thanks in advance.
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Garibalde
Posts: 44
Joined: Fri Dec 18, 2009 6:06 pm
Location: Montreal

Re: simple question about kinematic body

Post by Garibalde »

I have done similar work before. There is a post here about it (see link below). it should help you will all the problems its title is "Switching Rigid Body to a Kinematic At Runtime user control" in case the link does not work.

http://www.bulletphysics.org/Bullet/ph ... 7&start=0

if you have question posit in it.. and i will try to answer/help.
SuperGastrocnemius
Posts: 5
Joined: Sat Feb 12, 2011 3:13 pm

Re: simple question about kinematic body

Post by SuperGastrocnemius »

Cool, thanks for the help Garibalde!

If I encounter problems, I will post them in your thread.