Hello, this is my first post in this forum.
I have successfully used the slider constraint to force a dynamic body to only move in a straight line.
But now I want to force the body to not only move in a line but follow a predefined path. The path is made up with the help of a spline.
Is this possible at all in Bullet? Is there any constraint or any other way to make the body follow a path that might have curves?
Or do I need to add multiple line segments by using multiple slider constraints to make the body follow the path?
I really need to use dynamic bodies. With kinematic bodies following a path would be easy but I want to take advantage of the collision detection and responses I get "for free" by using dynamic bodies.