Hi All,
I know what I am asking is very trivial but I am not able to implement it. The Problem is that
I have made a rigid body, I have applied forces and impulses to it and the body is behaving
fine. But when it comes to the applying torque and angular impulse, there seems to be no motion.
I am using
body->applyTorque(btVector T);
Am I making any mistake or there are some other parameters which I need to adjust before applying
Torque. Can't I apply torque If the body is not fixed, Lets say at the joints of a biped robot during walking.
I have searched a lot about it and I am not able to find the solution.
Thanx in Advance..
Sandeep
PROBLEM APPLYING TORQUE TO RIGID BODY
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- Posts: 77
- Joined: Thu Nov 26, 2009 6:32 pm
Re: PROBLEM APPLYING TORQUE TO RIGID BODY
Applying torque itself should work fine since I used it a couple of times. Just make sure that the object is not constrained in a way such that applying torque would produce no result. Maybe the torques are not scaled properly.
PD: applyTorque function works just fine on primitives like boxes, cylinders,spheres etc.
PD: applyTorque function works just fine on primitives like boxes, cylinders,spheres etc.
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- Posts: 2
- Joined: Mon Jan 17, 2011 4:54 pm
Re: PROBLEM APPLYING TORQUE TO RIGID BODY
I am applying it to a sphere. Actually I have to apply it on a hinge joint of a biped mechanism. I have made the complete model but I am unable to apply torques.
Si I decided to apply it on a sphere. I also tried large values but with no success. I think I am missing some thing.
Si I decided to apply it on a sphere. I also tried large values but with no success. I think I am missing some thing.
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- Posts: 77
- Joined: Thu Nov 26, 2009 6:32 pm
Re: PROBLEM APPLYING TORQUE TO RIGID BODY
Try setting the sphere active before applying the torque. Maybe the sphere just went to sleep automatically based on how you setup the physics engine.