Hello, I have a motorbikes game, the bike is a set of 3 rigid bodies, a convexshape for the chassis and 2 spheres attached to the chassis using a 6DOfSpring.
For the circuit I have lots of boxes that i just add to a btBvhTriangleMeshShape. Those boxes sometimes overlaps and it seems that on those overlapping zones the motorbike just makes a high jump, usually on the back wheel, like if it had found a big obstacle.
I've tried to use btGenerateInternalEdgeInfo but there's no difference.
Does btBvhTriangleMeshShape has known problems with overlapping triangles and such? If so, is there a way to avoid them or soften them?
Thanks in advance,
Toni