Hello,
i want to be able to animate something like a worm with a correct (self) collision detection and still be able to manipulate it interactively. You can find an example how this should look in the following video:
http://www.youtube.com/watch?v=G_AfjwDnGCE
Does anyone have an idea how to combine the animation, collision detection and manipulation using Bullet?
Thank you very much.
Julia
Combining animation, collision detection and manipulation
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- Joined: Fri Mar 19, 2010 9:16 am