Hi all,
Sorry if this has already been covered. I did look around for quite a while but didn't find anything.
I've followed the instructions here:
http://www.bulletphysics.org/mediawiki- ... om_scratch
And immediately ended up with this:
I'm assuming that Bullet depends upon OpenCL and DirectX? If so is there a certain version I should be downloading to use? Also, there seems to be a warning about OpenGL.
This is all very odd as all I've done is follow the instructions to the letter.
Any help would be very much appreciated.
cmake fails
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- Posts: 3
- Joined: Tue Jan 04, 2011 4:51 pm
cmake fails
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- Posts: 3
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Re: cmake fails
Ok, even though my cmake results didn't seem to tally with the ones shown in the instructions I went ahead anyway and carried on with the example. With this code:
I get a bunch of linker errors. The imported projects (BulletCollusion, BulletDynamics & LinearMath) all compile ok. I just can't use them because of the linker errors:
Code: Select all
#include "stdafx.h"
#include "btBulletDynamicsCommon.h"
int _tmain(int argc, _TCHAR* argv[])
{
btBoxShape* box = new btBoxShape(btVector3(1,1,1));
return 0;
}
Code: Select all
Error 1 error LNK2019: unresolved external symbol "void * __cdecl btAlignedAllocInternal(unsigned int,int)" (?btAlignedAllocInternal@@YAPAXIH@Z) referenced in function "public: static void * __cdecl btConvexShape::operator new(unsigned int)" (??2btConvexShape@@SAPAXI@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 2 error LNK2019: unresolved external symbol "void __cdecl btAlignedFreeInternal(void *)" (?btAlignedFreeInternal@@YAXPAX@Z) referenced in function "public: static void __cdecl btConvexShape::operator delete(void *)" (??3btConvexShape@@SAXPAX@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 3 error LNK2019: unresolved external symbol "public: __thiscall btPolyhedralConvexShape::btPolyhedralConvexShape(void)" (??0btPolyhedralConvexShape@@QAE@XZ) referenced in function "public: __thiscall btBoxShape::btBoxShape(class btVector3 const &)" (??0btBoxShape@@QAE@ABVbtVector3@@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 4 error LNK2001: unresolved external symbol "public: virtual void __thiscall btBoxShape::getAabb(class btTransform const &,class btVector3 &,class btVector3 &)const " (?getAabb@btBoxShape@@UBEXABVbtTransform@@AAVbtVector3@@1@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 5 error LNK2001: unresolved external symbol "public: virtual void __thiscall btCollisionShape::getBoundingSphere(class btVector3 &,float &)const " (?getBoundingSphere@btCollisionShape@@UBEXAAVbtVector3@@AAM@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 6 error LNK2001: unresolved external symbol "public: virtual float __thiscall btCollisionShape::getAngularMotionDisc(void)const " (?getAngularMotionDisc@btCollisionShape@@UBEMXZ) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 7 error LNK2001: unresolved external symbol "public: virtual float __thiscall btCollisionShape::getContactBreakingThreshold(float)const " (?getContactBreakingThreshold@btCollisionShape@@UBEMM@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 8 error LNK2001: unresolved external symbol "public: virtual void __thiscall btBoxShape::calculateLocalInertia(float,class btVector3 &)const " (?calculateLocalInertia@btBoxShape@@UBEXMAAVbtVector3@@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 9 error LNK2001: unresolved external symbol "public: virtual void __thiscall btCollisionShape::serializeSingleShape(class btSerializer *)const " (?serializeSingleShape@btCollisionShape@@UBEXPAVbtSerializer@@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 10 error LNK2001: unresolved external symbol "public: virtual void __thiscall btConvexInternalShape::getAabbSlow(class btTransform const &,class btVector3 &,class btVector3 &)const " (?getAabbSlow@btConvexInternalShape@@UBEXABVbtTransform@@AAVbtVector3@@1@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 11 error LNK2019: unresolved external symbol "public: virtual char const * __thiscall btCollisionShape::serialize(void *,class btSerializer *)const " (?serialize@btCollisionShape@@UBEPBDPAXPAVbtSerializer@@@Z) referenced in function "public: virtual char const * __thiscall btConvexInternalShape::serialize(void *,class btSerializer *)const " (?serialize@btConvexInternalShape@@UBEPBDPAXPAVbtSerializer@@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 12 error LNK2019: unresolved external symbol "public: virtual void __thiscall btConvexInternalShape::setLocalScaling(class btVector3 const &)" (?setLocalScaling@btConvexInternalShape@@UAEXABVbtVector3@@@Z) referenced in function "public: virtual void __thiscall btBoxShape::setLocalScaling(class btVector3 const &)" (?setLocalScaling@btBoxShape@@UAEXABVbtVector3@@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 13 error LNK2019: unresolved external symbol "public: virtual __thiscall btConvexShape::~btConvexShape(void)" (??1btConvexShape@@UAE@XZ) referenced in function "public: virtual __thiscall btConvexInternalShape::~btConvexInternalShape(void)" (??1btConvexInternalShape@@UAE@XZ) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 14 error LNK2001: unresolved external symbol "public: virtual class btVector3 __thiscall btConvexInternalShape::localGetSupportingVertex(class btVector3 const &)const " (?localGetSupportingVertex@btConvexInternalShape@@UBE?AVbtVector3@@ABV2@@Z) c:\develop\BulletTestApp\BulletTestApp\BulletTestApp.obj
Error 15 error LNK1120: 14 unresolved externals c:\develop\BulletTestApp\Debug\BulletTestApp.exe
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- Posts: 3
- Joined: Tue Jan 04, 2011 4:51 pm
Re: cmake fails
Had to set
Linker>General>Additional Library Directories = C:\develop\tutorial\BulletBuild\lib\Debug;
and
Linker>General>Input = BulletCollision.lib;BulletDynamics.lib;LinearMath.lib + whatever was already there
Seems to compile now.
Not sure what I did differently from the instructions though...
Linker>General>Additional Library Directories = C:\develop\tutorial\BulletBuild\lib\Debug;
and
Linker>General>Input = BulletCollision.lib;BulletDynamics.lib;LinearMath.lib + whatever was already there
Seems to compile now.
Not sure what I did differently from the instructions though...