Questions about ManifoldPoint

st4lk3r
Posts: 1
Joined: Sun Jan 02, 2011 4:49 pm

Questions about ManifoldPoint

Post by st4lk3r »

Hi All !!!

I've started to use bullet from 2 days.
I've tried to integrate it with Ogre3d using only collision detection and all works fine.

Now i want to use some information when a Collision happen. I know that btManifoldPoint contains a lot of data like normal, worldposition and so on. But there's no documentation about that. Someone could say that the name is self-explanatory but i'm a bit new to the physics world. :oops:

Is there someone that can explain or link to me the meaning of variables contained inside ManifoldPoint ?

Thanks a lot :)