I've started to use bullet from 2 days.
I've tried to integrate it with Ogre3d using only collision detection and all works fine.
Now i want to use some information when a Collision happen. I know that btManifoldPoint contains a lot of data like normal, worldposition and so on. But there's no documentation about that. Someone could say that the name is self-explanatory but i'm a bit new to the physics world.

Is there someone that can explain or link to me the meaning of variables contained inside ManifoldPoint ?
Thanks a lot
