I'm basically trying to create a building collapse shot in an earthquake situation:
I have a mesh file(off format) of a building,and since it should be active,GImpact Library is used to read the mesh.
My basic question is,
How to partition the mesh into seperate small parts in the bullet development environment(since the mesh building will become fractured)? Better if size of each mesh could be defined by us.I've used Metis(a mesh processing open source software)to partition meshes,but the partition process takes a long time,and the seperate parts are always equal.
I've found out Blender offered an Python script named Crackme(http://bulletphysics.org/Bullet/phpBB3/ ... kme#p12260),and the results are wonderful (http://www.youtube.com/watch?v=7CzsJpL0Fss),
Could Bullet implement this alone without Blender?And anyone know which algorithm it uses?
I've puzzled with this problem for nearly 2 weeks and many thanks if anyone could help me
