
The first mode is just like the original minesweeper game. The user will "click" on a square and the object will be chosen by means of a pick ray collision.
In the second mode, the user will "click" on a location to send a character navigating the mine field and the collision will be between the character and the objects in the field.
I'm just not sure how I'm going to make a connection between my algorithm for "sweeping" the mine field and the collision feedback I get from Bullet. Any help would be greatly appreciated.
Thanks