One of my key requirements was to have buildings show damage and eventually collapse when they are hit hard. Rather than hard-code a collapse scenario, I went in search of something a little more dynamic, and Bullet provided just what I needed.
My development blog includes a rough overview of what I did to implement Bullet and some sample videos of it in action:
Exploding building glitch
Working the bugs out
The finished product
Thanks for the effort to all who developed this great library
