Absolute Newbie

Molly
Posts: 1
Joined: Sun Jan 18, 2009 10:40 pm

Absolute Newbie

Post by Molly »

Hi from Spain, I'm interested in using Bullet physics library in a haptic device to detect collisions between objects and particullary fingers represented as a small sphere against virtual objects.

Our platform is developed under VxWorks using Wind River Workbench (which is based on Eclipse) and I'm finding it difficult to start using Bullet in it.

If anyone can help me, please. I've copied bullet src folder to a new folder y my project and added the inlude line:

Code: Select all

#include "Bullet\btBulletCollisionCommon.h"
As \Bullet\ is my directory for bullet source code.

After this, if I try to build, many problems appear, which should be normal as I must include the libraries libbulletcollision, libbulletmath. This is my main problem, I don't know how to include them, not even sure which ones I should include as none are found under the \lib directory.

Thanks for your help.
mmarmur
Posts: 1
Joined: Tue Jan 19, 2010 8:22 pm

Re: Absolute Newbie

Post by mmarmur »

Hello,

Have you been able to port Bullet Physics Library to VxWorks?

Are you aware of any successful ports of Bullet to VxWorks?

Thanks for the help.
User avatar
Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Absolute Newbie

Post by Erwin Coumans »

Molly wrote: After this, if I try to build, many problems appear, which should be normal as I must include the libraries libbulletcollision, libbulletmath. This is my main problem, I don't know how to include them, not even sure which ones I should include as none are found under the \lib directory.
If you have problems finding the Bullet libraries, don't bother linking against them. The easiest way instead is to simply include the .cpp files from the Bullet/src directory straight in your own project (recursively).

Please let us know if you run into any issues with that,
Thanks,
Erwin