I use btHingeContraint, and already setLimit(0,0).
But the hinge is not secure.
How to make joints are not affected by gravity, not bent? I want the fixed joint!!!:(
How to make a fixed joint?
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Re: How to make a fixed joint?
You can try making the object a static one instead of dynamic, then it shouldn't be affected by gravity, and you
can still have it as a hinge
can still have it as a hinge
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Re: How to make a fixed joint?
Have you made any progress on this? I am interested in this, too. I can't use the suggested fix (make one static) because I need to "glue" two dynamic objects together.
Thanks.
- Chris
Thanks.
- Chris
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Re: How to make a fixed joint?
The best way to create a fixed joint is using the btGeneric6DofConstraint, and set all upper a lower limits to zero.
Thanks,
Erwin
Thanks,
Erwin