Quick and dirty noob question.

Please don't post Bullet support questions here, use the above forums instead.
liquidslade
Posts: 16
Joined: Fri Aug 14, 2009 11:56 pm

Quick and dirty noob question.

Post by liquidslade »

Hi all. About to start a simple simulation, and I am writing some graphics code from scratch (we're using PSGL).

Whats the quickest way to get the position of an object in the simulation? I've just started reading the documentation, (and getting lost in it.) We're doing mostly sandbox stuff at the moment, and our team wants to get a feel for Bullet.

Cheers, and thanks! (Pardon the noobishness, but were a bit lost.... Help! :D)
liquidslade
Posts: 16
Joined: Fri Aug 14, 2009 11:56 pm

Re: Quick and dirty noob question.

Post by liquidslade »

found btRigidBody function with "get center of mass".