documentation on softbody?

Please don't post Bullet support questions here, use the above forums instead.
jhonnyboy
Posts: 1
Joined: Mon Dec 21, 2009 9:00 am

documentation on softbody?

Post by jhonnyboy »

Hello
I need for a video game animation to have a physic engine handling sofbody and textile. Animation will depend on the player's choice and they can't all be already done (in blender for example).
But we can wait few minutes for the animation to be calculate and load during the game.

I start to read bullet's tutorials but it seems I need more basic knowledge before. I looked for books about sofbody simulation in my native language. But most book I found did not concerne textile.

Therefore I have some questions :
Is it possible to simulate textile and to stay quiet realist?
Are textile and rope being part of the softbody?
Have you got any advices on books or papers concerning textile?
mako90
Posts: 28
Joined: Tue Jan 05, 2010 12:41 pm

Re: documentation on softbody?

Post by mako90 »

Hi,
please, build all the samples coming with the library. There is a very nice and fast sample for softbody, so read it's source :).