Hi Everyone,
I'm having trouble compiling an application of mine for the iPhone that uses Bullet. Everything works just fine when I compile and run my code on the simulator, but when I compile for the device, Xcode tells me that libBulletCollision.a, libBulletDynamics.a and libLinearMath.a are not of the required architecture.
I'm going to try recompiling Bullet and adding the armv6/7 architectures to the target and see if that helps. Any advice here would be greatly appreciated.
Thanks,
- D
Trouble compiling Bullet Physics for use on iPhone (device)
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- Posts: 10
- Joined: Fri Dec 04, 2009 8:09 pm
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- Posts: 10
- Joined: Fri Dec 04, 2009 8:09 pm
Re: Trouble compiling Bullet Physics for use on iPhone (device)
No luck. Any suggestions?
Thanks,
- D
Thanks,
- D
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- Posts: 10
- Joined: Fri Dec 04, 2009 8:09 pm
Re: Trouble compiling Bullet Physics for use on iPhone (device)
Simple solution: just included the /src directory with my code and now everything works well on the device. Thanks everyone!
- D
- D
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- Site Admin
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- Location: California, USA
Re: Trouble compiling Bullet Physics for use on iPhone (device)
Good. Otherwise you could have looked at the Oolong Engine: it includes some examples using Bullet for iPhone, with xcode projectfiles.
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- Posts: 10
- Joined: Fri Dec 04, 2009 8:09 pm
Re: Trouble compiling Bullet Physics for use on iPhone (device)
Hi Erwin,
Thanks, I'll go ahead and take a look at the Oolong engine.
- D
Thanks, I'll go ahead and take a look at the Oolong engine.
- D
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Re: Trouble compiling Bullet Physics for use on iPhone (devi
Hi Tatami,
How did you end up fixing this issue, can you explain your process? Thank you very much!
How did you end up fixing this issue, can you explain your process? Thank you very much!
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- Posts: 38
- Joined: Fri Aug 12, 2005 5:37 pm
Re: Trouble compiling Bullet Physics for use on iPhone (devi
Hi.
What´s the difference between Oolong engine and Gamekit?
Thanks.
Jose
What´s the difference between Oolong engine and Gamekit?
Thanks.
Jose