http://www.enlightenengineering.com/drivingGame/
I used bullet for the collision detection and my stuff for the rest of the physics.
I struggled to use bullet for all the physics but was unsuccessful. I would get stuck on little bumps, it was unstable, the tires would not slip …

I certainly don’t mean to insult anyone. The demos work great and I am amazed the stuff that runs in realtime, but I was really frustrated when I tried to but the bullet vehicle on my own terrain.
At this point I’m not sure if I want to pull the collision stuff out of bullet and go forward or delve deeper into bullet.
I’m curious to know how people get vehicles to behave nicely in bullet. Do you adjust integration stuff? Did you spend a ton of time adding functionality to the vehicle in the demo? What tricks do you know that I don't?
Again, I hope no one takes offense, just looking to share my experience and hear from others. If you used bullet to build a vehicle driving game I’d love to hear how you did it, maybe you have no idea what I’m talking about and it worked out of the box for you.
Also, feel free to look at my physics stuff on that same site.
Thanks
