How does bullet handle contact? Specifically, does it use the lagrange multiplier approach to enforce the penetration distance > 0 + a penalty for penetration
(something like the method described in: http://www.gphysics.com/files/GDC2009_ErinCatto.zip)??
If not, is there a link to the approach?
If so, has anyone compared this approach to that of Jan Bender, i.e. predict the penetration at a contact point and apply an impulse to correct the penetration:
http://www.impulse-based.de/phpmv2/phpm ... BasedPaper
??
I've learned just enough with my own solver to be thouroughly confused how to proceed

So far (using Bender's method):
http://www.youtube.com/dneckels
I am very impressed with the blender demos.
-dn