I have a question about the inertia tensors. From my understanding of moment of intertia, the unit are Kg*m^2 and then angular acceleration = torque / moment of inertia.
So the we get the angular velocity by multiplying by the timestep. However, the Bullet inertia tensors don`t seem to take mass into account, so how can we get angular velocity if we use a moment of inertia tensor that only seems to be in meter? Like in the example below, from btRigidBody :
void btRigidBody::integrateVelocities(btScalar step)
{
...
m_linearVelocity += m_totalForce * (m_inverseMass * step);
m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; ---> how come we don't multiply the inv inertia tensor by the inverse mass?
...
}
Sorry if it sounds retarded to ask, I am just a little confused, and I am more than ready to understand the reason...because from what I experiment, Bullet physics works very well

Thanks guys.
Verbo