Hi all,
I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?
Thanks,
Kukanani
Ogre3D and Bullet...but not OgreBullet
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Re: Ogre3D and Bullet...but not OgreBullet
http://www.bulletphysics.com/mediawiki- ... tionStates
Motionstates are the central item between bullet and your rendering system. I wrote that wiki page, basing it on my own code I'm using with ogre3d
Gary (-;
Motionstates are the central item between bullet and your rendering system. I wrote that wiki page, basing it on my own code I'm using with ogre3d

Gary (-;
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Re: Ogre3D and Bullet...but not OgreBullet
Ah, thanks. that's perfect.
Kukanani
Kukanani