
Also, is there any major problems with have two dynamics worlds simultaneously? The reason I want to have two is because in my game, I'm handling everything as if it were one long corridor (its in space), and then I'm bending most object positions around a spline (for rendering). The reason I say most is because I don't want debris from explosions and such to be handled this way. My first question ties into this because I will have all manually controlled objects in my corridor space, and all bullet controlled objects in world space.
Thanks