My studio has been subcontracted to do all the programming work for wii disc title. The title is less than two weeks from gmc, although it has not been announced yet by the publisher, so I cannot yet say which title it is.
I'm posting now though, becuase I'm unsure of what the proper way is to credit Erwin and his library in my game. Is there a specific image and/or text I can include? I know it's not strictly required, but for how much this library has been worth to us I wouldn't dream of not crediting it properly.
Imminent wii game using Bullet
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Re: Imminent wii game using Bullet
That sounds great, thanks for the heads up.
It is not required, but we appreciate if you refer to http://bulletphysics.com and use this logo: http://bulletphysics.com/bullet_logo.png

Please let us when the game is announced!
Erwin
Or use attached scalable 3D logo in Maya .mb, .pdf or .blend format.
[UPDATE] the name Bullet Physics Library isn't trademarked. We should put those logos and legal info on the Wiki.
It is not required, but we appreciate if you refer to http://bulletphysics.com and use this logo: http://bulletphysics.com/bullet_logo.png

Please let us when the game is announced!
Erwin
Or use attached scalable 3D logo in Maya .mb, .pdf or .blend format.
[UPDATE] the name Bullet Physics Library isn't trademarked. We should put those logos and legal info on the Wiki.
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Re: Imminent wii game using Bullet
Ah, this is perfect. Does it need a tm or anything next to it?
Sorry, I did look at the bulletphysics.com site for any legal info about the tm. I'm in a gmc-crunch-stupor though, so it probably bit me on the face and I didn't know it.
Sorry, I did look at the bulletphysics.com site for any legal info about the tm. I'm in a gmc-crunch-stupor though, so it probably bit me on the face and I didn't know it.