Hello all,
Trying to wrap my mind around the concept of rigid body constraints I've started out with finding a straight-forward solution to the simple "bead-on-a-circular-wire" problem:
For each program loop I simply find the point on the circle closest to the bead's actual position, and then I calculate backwards and find the exact force needed to make the bead move to that spot within one timestep, its current velocity taken into consideration.
since both bead and "rest-position" vectors are known, I can find the neccesary force:
dv = dx / dt
a = (dv - db) / dt
f = m * a
or simply
f = m * ( (dx / dt) - vb)/dt
where f = force, m = mass, a = acceleration, dv = the required velocity, dx = distance the bead needs to travel, db = bead velocity vector projected onto normalised distance vector.
(sample program + commented source attached)
The method seems incredibly stable, and the energy of the system doesn't change over time, so I assume no work is done by the constraint. I'd really appreciate some feedback on wether this method is a dead-end or wether it's any good in the bigger perspective, ie. can be generalized to constraint for instance a row of particles forming a rigid chain or similar bigger bodies of interconnected particles?
Please help a novice along!
Cheers,
Michael
Simple constraint force experiment, need feedback
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Simple constraint force experiment, need feedback
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