Bullet Collision Detection & Physics Library
Public Member Functions | Static Public Member Functions | Protected Member Functions | Private Attributes | List of all members
btSoftMultiBodyDynamicsWorld Class Reference

#include <btSoftMultiBodyDynamicsWorld.h>

Inheritance diagram for btSoftMultiBodyDynamicsWorld:
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Collaboration diagram for btSoftMultiBodyDynamicsWorld:
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Public Member Functions

 btSoftMultiBodyDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0)
 
virtual ~btSoftMultiBodyDynamicsWorld ()
 
virtual void debugDrawWorld ()
 
void addSoftBody (btSoftBody *body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
 
void removeSoftBody (btSoftBody *body)
 
virtual void removeCollisionObject (btCollisionObject *collisionObject)
 removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject More...
 
int getDrawFlags () const
 
void setDrawFlags (int f)
 
btSoftBodyWorldInfogetWorldInfo ()
 
const btSoftBodyWorldInfogetWorldInfo () const
 
virtual btDynamicsWorldType getWorldType () const
 
btSoftBodyArraygetSoftBodyArray ()
 
const btSoftBodyArraygetSoftBodyArray () const
 
virtual void rayTest (const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const
 rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. More...
 
virtual void serialize (btSerializer *serializer)
 Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo) More...
 
- Public Member Functions inherited from btMultiBodyDynamicsWorld
 btMultiBodyDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
 
virtual ~btMultiBodyDynamicsWorld ()
 
virtual void addMultiBody (btMultiBody *body, int group=btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter)
 
virtual void removeMultiBody (btMultiBody *body)
 
virtual int getNumMultibodies () const
 
btMultiBodygetMultiBody (int mbIndex)
 
const btMultiBodygetMultiBody (int mbIndex) const
 
virtual void addMultiBodyConstraint (btMultiBodyConstraint *constraint)
 
virtual int getNumMultiBodyConstraints () const
 
virtual btMultiBodyConstraintgetMultiBodyConstraint (int constraintIndex)
 
virtual const btMultiBodyConstraintgetMultiBodyConstraint (int constraintIndex) const
 
virtual void removeMultiBodyConstraint (btMultiBodyConstraint *constraint)
 
virtual void integrateTransforms (btScalar timeStep)
 
virtual void debugDrawMultiBodyConstraint (btMultiBodyConstraint *constraint)
 
void forwardKinematics ()
 
virtual void clearForces ()
 the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. More...
 
virtual void clearMultiBodyConstraintForces ()
 
virtual void clearMultiBodyForces ()
 
virtual void applyGravity ()
 apply gravity, call this once per timestep More...
 
virtual void setMultiBodyConstraintSolver (btMultiBodyConstraintSolver *solver)
 
virtual void setConstraintSolver (btConstraintSolver *solver)
 
- Public Member Functions inherited from btDiscreteDynamicsWorld
 BT_DECLARE_ALIGNED_ALLOCATOR ()
 
 btDiscreteDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
 this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those More...
 
virtual ~btDiscreteDynamicsWorld ()
 
virtual int stepSimulation (btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
 if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's More...
 
virtual void synchronizeMotionStates ()
 
void synchronizeSingleMotionState (btRigidBody *body)
 this can be useful to synchronize a single rigid body -> graphics object More...
 
virtual void addConstraint (btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false)
 
virtual void removeConstraint (btTypedConstraint *constraint)
 
virtual void addAction (btActionInterface *)
 
virtual void removeAction (btActionInterface *)
 
btSimulationIslandManagergetSimulationIslandManager ()
 
const btSimulationIslandManagergetSimulationIslandManager () const
 
btCollisionWorldgetCollisionWorld ()
 
virtual void setGravity (const btVector3 &gravity)
 
virtual btVector3 getGravity () const
 
virtual void addCollisionObject (btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::StaticFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter^btBroadphaseProxy::StaticFilter)
 
virtual void addRigidBody (btRigidBody *body)
 
virtual void addRigidBody (btRigidBody *body, int group, int mask)
 
virtual void removeRigidBody (btRigidBody *body)
 
virtual void debugDrawConstraint (btTypedConstraint *constraint)
 
virtual btConstraintSolvergetConstraintSolver ()
 
virtual int getNumConstraints () const
 
virtual btTypedConstraintgetConstraint (int index)
 
virtual const btTypedConstraintgetConstraint (int index) const
 
virtual void setNumTasks (int numTasks)
 
virtual void updateVehicles (btScalar timeStep)
 obsolete, use updateActions instead More...
 
virtual void addVehicle (btActionInterface *vehicle)
 obsolete, use addAction instead More...
 
virtual void removeVehicle (btActionInterface *vehicle)
 obsolete, use removeAction instead More...
 
virtual void addCharacter (btActionInterface *character)
 obsolete, use addAction instead More...
 
virtual void removeCharacter (btActionInterface *character)
 obsolete, use removeAction instead More...
 
void setSynchronizeAllMotionStates (bool synchronizeAll)
 
bool getSynchronizeAllMotionStates () const
 
void setApplySpeculativeContactRestitution (bool enable)
 
bool getApplySpeculativeContactRestitution () const
 
void setLatencyMotionStateInterpolation (bool latencyInterpolation)
 Interpolate motion state between previous and current transform, instead of current and next transform. More...
 
bool getLatencyMotionStateInterpolation () const
 
- Public Member Functions inherited from btDynamicsWorld
 btDynamicsWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration)
 
virtual ~btDynamicsWorld ()
 
void setInternalTickCallback (btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false)
 Set the callback for when an internal tick (simulation substep) happens, optional user info. More...
 
void setWorldUserInfo (void *worldUserInfo)
 
void * getWorldUserInfo () const
 
btContactSolverInfogetSolverInfo ()
 
const btContactSolverInfogetSolverInfo () const
 
- Public Member Functions inherited from btCollisionWorld
 btCollisionWorld (btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration)
 for debug drawing More...
 
virtual ~btCollisionWorld ()
 
void setBroadphase (btBroadphaseInterface *pairCache)
 
const btBroadphaseInterfacegetBroadphase () const
 
btBroadphaseInterfacegetBroadphase ()
 
btOverlappingPairCachegetPairCache ()
 
btDispatchergetDispatcher ()
 
const btDispatchergetDispatcher () const
 
void updateSingleAabb (btCollisionObject *colObj)
 
virtual void updateAabbs ()
 
virtual void computeOverlappingPairs ()
 the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation) it can be useful to use if you perform ray tests without collision detection/simulation More...
 
virtual void setDebugDrawer (btIDebugDraw *debugDrawer)
 
virtual btIDebugDrawgetDebugDrawer ()
 
virtual void debugDrawObject (const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color)
 
int getNumCollisionObjects () const
 
void convexSweepTest (const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const
 convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. More...
 
void contactTest (btCollisionObject *colObj, ContactResultCallback &resultCallback)
 contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. More...
 
void contactPairTest (btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback)
 contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. More...
 
virtual void refreshBroadphaseProxy (btCollisionObject *collisionObject)
 
btCollisionObjectArraygetCollisionObjectArray ()
 
const btCollisionObjectArraygetCollisionObjectArray () const
 
virtual void performDiscreteCollisionDetection ()
 
btDispatcherInfogetDispatchInfo ()
 
const btDispatcherInfogetDispatchInfo () const
 
bool getForceUpdateAllAabbs () const
 
void setForceUpdateAllAabbs (bool forceUpdateAllAabbs)
 

Static Public Member Functions

static void rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
 rayTestSingle performs a raycast call and calls the resultCallback. More...
 
- Static Public Member Functions inherited from btCollisionWorld
static void rayTestSingle (const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
 rayTestSingle performs a raycast call and calls the resultCallback. More...
 
static void rayTestSingleInternal (const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback)
 
static void objectQuerySingle (const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
 objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. More...
 
static void objectQuerySingleInternal (const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
 

Protected Member Functions

virtual void predictUnconstraintMotion (btScalar timeStep)
 
virtual void internalSingleStepSimulation (btScalar timeStep)
 
void solveSoftBodiesConstraints (btScalar timeStep)
 
void serializeSoftBodies (btSerializer *serializer)
 
- Protected Member Functions inherited from btMultiBodyDynamicsWorld
virtual void calculateSimulationIslands ()
 
virtual void updateActivationState (btScalar timeStep)
 
virtual void solveConstraints (btContactSolverInfo &solverInfo)
 
virtual void serializeMultiBodies (btSerializer *serializer)
 
- Protected Member Functions inherited from btDiscreteDynamicsWorld
void integrateTransformsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
 
void updateActions (btScalar timeStep)
 
void startProfiling (btScalar timeStep)
 
void releasePredictiveContacts ()
 
void createPredictiveContactsInternal (btRigidBody **bodies, int numBodies, btScalar timeStep)
 
virtual void createPredictiveContacts (btScalar timeStep)
 
virtual void saveKinematicState (btScalar timeStep)
 
void serializeRigidBodies (btSerializer *serializer)
 
void serializeDynamicsWorldInfo (btSerializer *serializer)
 
- Protected Member Functions inherited from btCollisionWorld
void serializeCollisionObjects (btSerializer *serializer)
 
void serializeContactManifolds (btSerializer *serializer)
 

Private Attributes

btSoftBodyArray m_softBodies
 
int m_drawFlags
 
bool m_drawNodeTree
 
bool m_drawFaceTree
 
bool m_drawClusterTree
 
btSoftBodyWorldInfo m_sbi
 
btSoftBodySolverm_softBodySolver
 Solver classes that encapsulate multiple soft bodies for solving. More...
 
bool m_ownsSolver
 

Additional Inherited Members

- Protected Attributes inherited from btMultiBodyDynamicsWorld
btAlignedObjectArray< btMultiBody * > m_multiBodies
 
btAlignedObjectArray< btMultiBodyConstraint * > m_multiBodyConstraints
 
btAlignedObjectArray< btMultiBodyConstraint * > m_sortedMultiBodyConstraints
 
btMultiBodyConstraintSolverm_multiBodyConstraintSolver
 
MultiBodyInplaceSolverIslandCallbackm_solverMultiBodyIslandCallback
 
btAlignedObjectArray< btQuaternionm_scratch_world_to_local
 
btAlignedObjectArray< btVector3m_scratch_local_origin
 
btAlignedObjectArray< btQuaternionm_scratch_world_to_local1
 
btAlignedObjectArray< btVector3m_scratch_local_origin1
 
btAlignedObjectArray< btScalarm_scratch_r
 
btAlignedObjectArray< btVector3m_scratch_v
 
btAlignedObjectArray< btMatrix3x3m_scratch_m
 
- Protected Attributes inherited from btDiscreteDynamicsWorld
btAlignedObjectArray< btTypedConstraint * > m_sortedConstraints
 
InplaceSolverIslandCallbackm_solverIslandCallback
 
btConstraintSolverm_constraintSolver
 
btSimulationIslandManagerm_islandManager
 
btAlignedObjectArray< btTypedConstraint * > m_constraints
 
btAlignedObjectArray< btRigidBody * > m_nonStaticRigidBodies
 
btVector3 m_gravity
 
btScalar m_localTime
 
btScalar m_fixedTimeStep
 
bool m_ownsIslandManager
 
bool m_ownsConstraintSolver
 
bool m_synchronizeAllMotionStates
 
bool m_applySpeculativeContactRestitution
 
btAlignedObjectArray< btActionInterface * > m_actions
 
int m_profileTimings
 
bool m_latencyMotionStateInterpolation
 
btAlignedObjectArray< btPersistentManifold * > m_predictiveManifolds
 
btSpinMutex m_predictiveManifoldsMutex
 
- Protected Attributes inherited from btDynamicsWorld
btInternalTickCallback m_internalTickCallback
 
btInternalTickCallback m_internalPreTickCallback
 
void * m_worldUserInfo
 
btContactSolverInfo m_solverInfo
 
- Protected Attributes inherited from btCollisionWorld
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
 
btDispatcherm_dispatcher1
 
btDispatcherInfo m_dispatchInfo
 
btBroadphaseInterfacem_broadphasePairCache
 
btIDebugDrawm_debugDrawer
 
bool m_forceUpdateAllAabbs
 m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) More...
 

Detailed Description

Definition at line 29 of file btSoftMultiBodyDynamicsWorld.h.

Constructor & Destructor Documentation

btSoftMultiBodyDynamicsWorld::btSoftMultiBodyDynamicsWorld ( btDispatcher dispatcher,
btBroadphaseInterface pairCache,
btMultiBodyConstraintSolver constraintSolver,
btCollisionConfiguration collisionConfiguration,
btSoftBodySolver softBodySolver = 0 
)

Definition at line 28 of file btSoftMultiBodyDynamicsWorld.cpp.

btSoftMultiBodyDynamicsWorld::~btSoftMultiBodyDynamicsWorld ( )
virtual

Definition at line 65 of file btSoftMultiBodyDynamicsWorld.cpp.

Member Function Documentation

void btSoftMultiBodyDynamicsWorld::addSoftBody ( btSoftBody body,
int  collisionFilterGroup = btBroadphaseProxy::DefaultFilter,
int  collisionFilterMask = btBroadphaseProxy::AllFilter 
)

Definition at line 128 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::debugDrawWorld ( )
virtual

Reimplemented from btMultiBodyDynamicsWorld.

Definition at line 158 of file btSoftMultiBodyDynamicsWorld.cpp.

int btSoftMultiBodyDynamicsWorld::getDrawFlags ( ) const
inline

Definition at line 67 of file btSoftMultiBodyDynamicsWorld.h.

btSoftBodyArray& btSoftMultiBodyDynamicsWorld::getSoftBodyArray ( )
inline

Definition at line 84 of file btSoftMultiBodyDynamicsWorld.h.

const btSoftBodyArray& btSoftMultiBodyDynamicsWorld::getSoftBodyArray ( ) const
inline

Definition at line 89 of file btSoftMultiBodyDynamicsWorld.h.

btSoftBodyWorldInfo& btSoftMultiBodyDynamicsWorld::getWorldInfo ( )
inline

Definition at line 70 of file btSoftMultiBodyDynamicsWorld.h.

const btSoftBodyWorldInfo& btSoftMultiBodyDynamicsWorld::getWorldInfo ( ) const
inline

Definition at line 74 of file btSoftMultiBodyDynamicsWorld.h.

virtual btDynamicsWorldType btSoftMultiBodyDynamicsWorld::getWorldType ( ) const
inlinevirtual

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 79 of file btSoftMultiBodyDynamicsWorld.h.

void btSoftMultiBodyDynamicsWorld::internalSingleStepSimulation ( btScalar  timeStep)
protectedvirtual

solve soft bodies constraints

update soft bodies

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 83 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::predictUnconstraintMotion ( btScalar  timeStep)
protectedvirtual

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 74 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::rayTest ( const btVector3 rayFromWorld,
const btVector3 rayToWorld,
RayResultCallback resultCallback 
) const
virtual

rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.

use the broadphase to accelerate the search for objects, based on their aabb and for each object with ray-aabb overlap, perform an exact ray test

use the broadphase to accelerate the search for objects, based on their aabb and for each object with ray-aabb overlap, perform an exact ray test

Reimplemented from btCollisionWorld.

Definition at line 264 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::rayTestSingle ( const btTransform rayFromTrans,
const btTransform rayToTrans,
btCollisionObject collisionObject,
const btCollisionShape collisionShape,
const btTransform colObjWorldTransform,
RayResultCallback resultCallback 
)
static

rayTestSingle performs a raycast call and calls the resultCallback.

It is used internally by rayTest. In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. This allows more customization.

Definition at line 283 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::removeCollisionObject ( btCollisionObject collisionObject)
virtual

removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject

Reimplemented from btDiscreteDynamicsWorld.

Definition at line 149 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::removeSoftBody ( btSoftBody body)

Definition at line 142 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::serialize ( btSerializer serializer)
virtual

Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)

Reimplemented from btMultiBodyDynamicsWorld.

Definition at line 351 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::serializeSoftBodies ( btSerializer serializer)
protected

Definition at line 333 of file btSoftMultiBodyDynamicsWorld.cpp.

void btSoftMultiBodyDynamicsWorld::setDrawFlags ( int  f)
inline

Definition at line 68 of file btSoftMultiBodyDynamicsWorld.h.

void btSoftMultiBodyDynamicsWorld::solveSoftBodiesConstraints ( btScalar  timeStep)
protected

Definition at line 114 of file btSoftMultiBodyDynamicsWorld.cpp.

Member Data Documentation

bool btSoftMultiBodyDynamicsWorld::m_drawClusterTree
private

Definition at line 36 of file btSoftMultiBodyDynamicsWorld.h.

bool btSoftMultiBodyDynamicsWorld::m_drawFaceTree
private

Definition at line 35 of file btSoftMultiBodyDynamicsWorld.h.

int btSoftMultiBodyDynamicsWorld::m_drawFlags
private

Definition at line 33 of file btSoftMultiBodyDynamicsWorld.h.

bool btSoftMultiBodyDynamicsWorld::m_drawNodeTree
private

Definition at line 34 of file btSoftMultiBodyDynamicsWorld.h.

bool btSoftMultiBodyDynamicsWorld::m_ownsSolver
private

Definition at line 40 of file btSoftMultiBodyDynamicsWorld.h.

btSoftBodyWorldInfo btSoftMultiBodyDynamicsWorld::m_sbi
private

Definition at line 37 of file btSoftMultiBodyDynamicsWorld.h.

btSoftBodyArray btSoftMultiBodyDynamicsWorld::m_softBodies
private

Definition at line 32 of file btSoftMultiBodyDynamicsWorld.h.

btSoftBodySolver* btSoftMultiBodyDynamicsWorld::m_softBodySolver
private

Solver classes that encapsulate multiple soft bodies for solving.

Definition at line 39 of file btSoftMultiBodyDynamicsWorld.h.


The documentation for this class was generated from the following files: