Bullet Collision Detection & Physics Library
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interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher. More...
Public Member Functions | |
btCollisionPairCallback (const btDispatcherInfo &dispatchInfo, btCollisionDispatcher *dispatcher) | |
virtual | ~btCollisionPairCallback () |
virtual bool | processOverlap (btBroadphasePair &pair) |
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virtual | ~btOverlapCallback () |
Private Attributes | |
const btDispatcherInfo & | m_dispatchInfo |
btCollisionDispatcher * | m_dispatcher |
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.
Definition at line 210 of file btCollisionDispatcher.cpp.
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inline |
Definition at line 217 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Definition at line 232 of file btCollisionDispatcher.cpp.
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inlinevirtual |
Implements btOverlapCallback.
Definition at line 235 of file btCollisionDispatcher.cpp.
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private |
Definition at line 213 of file btCollisionDispatcher.cpp.
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private |
Definition at line 212 of file btCollisionDispatcher.cpp.